Thursday, 14 March 2013

Work In Progress

Hey, I wanted to post up some of the leaders I'm making. Not completely finished yet. But the progress is good.

These are going to be my leaders:

My squadleader is going to use Kara Black from Sedition Wars as a model. Perhaps I will do a 15mm version of the game in the future. I'm a fan of it anyway :), but it will be a challenge.
But for now, she will lead my insurgents (a contradiction, given her position in SW. I know).
As I couldn't find a suitable left arm, holding a sword, I'm going to try and sculpt one myself.
The miniature still needs a lot of work, but the base (consisting out of 3 miniatures) is ready.

 
These four are my teamleaders. The first two are based upon the Serenity crew from GZG.
                                     

She is a black Widow from Rebel. She needed the most work from all my teamleaders as I needed to add combat fatigues and broaden her as a whole. She and the two above both have added backpacks, so they match with my current KM Insurgents.
This one was fast and simple, just added a coat and ready.
The terrain in the back is an old Micro machine 15mm Star Wars piece. I believe it is a Gungan Swamp ruin. I'm going to clean it up and remove all the toy parts to change it into a suitable terrain piece for AE bounty.

Now, I'll finish my former black Widow and I can start painting. Kara needs some more work too.

Greetings, thanks for reading my ramblings.

Logging out!

Saturday, 2 March 2013

Stranded in the badlands

Yesterday my friend and I had a battle after a long break. At first we decided on AE bounty. But because none of us was able to finish reading through the rules, we played Tomorrow's War instead.

The scenario is simpel:
A small family had a crash in the badlands and are waiting for help to arrive. But unknown to them is that there lurk some creatures with big appetites in this barren land. At first I thought about making it a night scenario. But with such a small board I'm glad I didn't.


As you can see the family is right in the middle with their crashed car. And it started as such a nice day for them.
The Wolf Brigade troopers didn't take any chances and started firing at the Aliens as soon as they got them in sight. Spilling the first (acid) blood.
After that both the rescue team and Aliens sped forward. When the Family spotted them, they froze into place, perfect! With their limited intellect, they knew however that the other food would run if they killed them right there, so they ignored them. Going for the approaching Wolf squad instead.
Some more shots were fired, but when the queen assaulted one team, they didn't stand a chance.
The other team took advantage of the confusion and shot the last intervening Aliens at their side down and urged the family to follow them.
Unfortunately for them I won reaction and charged the troopers as they were running for safety.
Both my queen and the last group of Aliens that I had succeeded in the roll and massacred the last living food.

This was the first time we used close combat in TW, and the first time with an irregular force against a regular as well. The board was heavy on terrain and that, together with some lucky dice rolls (like the family who all three froze into place and some 'Hard to Kill' rolls for my queen), was most likely the downfall of the Wolf Brigade. The defensive fire rule is really realistic and makes you think twice about rushing in. If this were a scenario at night, the rescue team wouldn't have had a chance. Now I think it was about even. As the terrain also blocked my line of sight and stopped me from taking more reactions and blocked charge lanes.

It was fun! That's it for now, thanks for reading!

Logging out

Monday, 25 February 2013

something old and something new

Hey,

Again it's been a while. Keeping track of my progress with this blog. I realise how slow a painter I really am.
Anyway, as always I'm never content with one project. Always looking for the next best thing.


So for something old, I painted up some more insurgents. Two medics, two engineers, a SAW and a rocket launcher. Next up are my leaders and another SAW. When these are ready, we can play the first scenario. Hope I don't get sidetracked by vehicles or something
 else :-).

My leaders are going to be converted, as I want them to look different.
I'm thinking about trenchcoats, simple and effective.
 


Now for something new. I read some reviews of AE bounty and I must say that it looks very promising to me. While I'm a fan of Necromunda and Mordheim, I find these games also a bit unbalanced. So I wonder if AE bounty avoids this by not having a point based system.
I like Ghost in the shell a lot, so I'll probably start a team based on section 9. Here's a figure of the Major, whose look I want to (or at least try to) copy to a 15mm miniature.
I've also got the Serenity crew from GZG and some extra-terrestials.

That's it for now, thanks for reading.

Logging of!

Monday, 4 February 2013

Preparing for the Apocalypse

A bit late, since the date has again passed.
But perhaps I can better keep on painting these post apocalypse wasteland warriors. Just in case.

Here's two of them that I painted up. From Khurasan this time and pleasantly detailed as well.

I'm still trying to get better pictures. As I mostly use my smartphone it isn't always easy. Most of the time they are a bit blurry. Perhaps I better stop taking close ups.

Logging out

Friday, 1 February 2013

Damsel in distress

Well, I guess she's more a hooker showing of her wares. But she can be in distress as well. Especially with some nasty aliens lurking around the corner.

I got a bit tired of my blue and white colour scheme so I decided to paint up a civilian. And here she is:
Hope you like her. Her eyes are a bit dark  I know.

greetings

Logging out.

Tuesday, 29 January 2013

Reinforcements incoming

Hey,

Last evening I was able to lay the last hand on my extra troops.
I painted up some much needed support like a medic, an engineer and 3 troops carrying rocket launchers.


Let's hope they will make a difference. My proxied rocket troops had some successes in the past and a medic sure comes in handy in Tomorrow's war.

That's it for now. On to work and the painting of some more troops.
Thanks for reading!

Logging out

Sunday, 27 January 2013

New inventions

Hello everybody,

I just painted up another vehicle. I know that I should have painted up more troops like I said. But the temptation was too great.

Here's a leap in the technological level of my resistance force.
I wanted some kind of stealth or protective measure to deliver my infiltrators.
As the few battles we had showed me how vulnerable my vehicles are. Most of the time they suffered extreme damage from the first shot, rendering them useless.
While a forcefield was to advanced, I started thinking more about a stealth module.
Reasoning that light is energy, it is probably easier to deflect than to bend it. So it is not thermo-optic camouflage. But more like a zone of darkness, suitable for night operations.
the downside is that it doesn't have any weapons anymore because of the large emitter on top.
 Now you can see it.
And now you don't.
The dome is from a GW vortex grenade by the way. But it looks just the way it should be.

Greetings and thanks for reading.

Kryptovidicus out!